Thursday, Sept 18th, 2008

Well, I've certainly been neglecting this page.

Ok where to begin.

Working at Namco has kept me seriously buisy. So seriously in fact that it has been over 5 months since my last movie and I have nothing to show. I feel as if I'm suffering from cinematic withdrawl as the scenes that have populated my head seem to slip further and further into time.

All's not such much dispair but moreso impatience. As I work everyday I grow in ways I couldn't have otherwise. Once this game is shipped I will be an uncaged beast as far as my visions go.

Although much of what goes on in the world has me wondering what's the next direction I should take my work. What steps I need to take to be able to grow as an artist. One can't help but reconsider their path, as well as wonder if they were really right about their actual value.

I feel I have something to contribute to the world, something no one else has. But being that person means I'm quite far from the kind of person who know how to "sell" themself. Thus making life suite itself to my purpose. Now my natural instinct would be to learn how to become that person, because it has been a theme of my life, that nothing good ever came out of waiting to be noticed. There are few I'd trust to help me with this, and yet I am simply not built in a way that understands how to market myself as a person.

It is a predicament that has me on days of ups and downs. Will it ever be like simpler times when there was only me and my work? Perhaps I am overthinking, spending too much time on the internet, checking messages and googling my name. Afterall, there's still no one else who does what I do.


Tuesday, June 29, 2008

And so begins a new chapter.

So I just recently arrived in Santa Clara to start at my new job at Namco Bandai Games America. It's totally different from any other experience I've had. It'll certainly take some getting used to.

I regret to report that getting anything done has been tremendously difficult. Most of my movie work has slowed to a crawl as I scrape for time to get anything done. It is very buisy here as the game we are working on is due to ship this winter.

In situations like this the only thing I can really do is study study study. And if I have the mind for anything else at the end of the day, hopefully get some work done as well.


Tuesday, June 10, 2008

Slowly but surely building this mofo.

News news news...
My Chicago Apt is now empty. I am writing this sitting in the Starbuck's 'round the corner waiting to fall alseep to wake up to catch my plane. I'll be going home for a short break before heading out to Santa Clara CA where my new job at Namco Bandai awaits me. I'm kinda looking forward to being on the west coast again. A new area, hopefully make some new friends. I am not looking forward to on the other hand being an 8hr flight away and a 3hr time difference behind from my girlfriend. It's gonna be hard, that's as much as I know.

And despite being uprooted and totally flying by the handle, I'm still gunning it at makign my next movie. It doesn't matter where I am or what condition I'm in, so long as I have my laptop and a power outlet I'll be working.

If coffee were water, I'd be a duck.

Quack Quack


P.S. This site is still under heavy construction

P.S. P.S. - Goodbye Chicago


Tuesday, April 1, 2008


So I finally got started. As you can tell, this space is pretty bare. But at least I've got this being out there will remind me to update it. Now that I have a consolidated web identity, the most up to date news and info about my projects and artwork will be here.

Let's see let's see news:

montyoum.com was purchased literally minutes after I made Haloid by some Jackoff who must've figured I was a billionare or something. Whatever... it's cool. Montyoum.net sounds cooler, there were already enough O's in my name anyways... Fukker....

I shall do my best to update this crap...